devlog
2020: A Year in Review 2020 was a hectic year for everyone, including me. COVID turned up suddenly in March and morphed the ‘Normal’ into something more blatantly depressing, sad, and alienating.
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Updates, Updates, Updates, and yet more Updates! Sorry for the late post! While I was going to release this a lot sooner (a couple of days after my “It’s Alive” post), I was close to completing a lot of the features that are most exciting (to me at least)!
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After quite a while with radio silence (nearly two months…) coming from Sledgehog Software, here comes this devlog. Hooray.
First of all, it was a fat break.
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When I first thought of the prospect of making my own company, I quickly realized that I needed to have some sort of online presence (read: website).
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As 2018 left and 2019 came, Cubytes received some tweaks and thoughts to the core game added to it recently.
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Why a Devlog? While it is indeed quite late into development, which might not make sense, however it’s something to show my day to day progress.
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